WEHL Rulebook


I. General League Information

A. History of The WEHL

The WEHL (World Elite Hockey League) was founded by Andrew Halnan and Marco Gil in 1998. At one time, Andrew and Marco had joined a league called GHL. The commissioner at the time abandoned the league and its owners and was going to close down the league. That is when Andrew and Marco stepped in. They decided to revamp the web site, replace many inactive owners and start the league fresh under a new name, new design and new vision. Since 1998, our league has been recognized all over the internet community as the absolute best fantasy league. With our leadership, vision and great design work, we have turned an average league into the most advanced and feature-rich league on the net.

B. League Setup & Structure

Our league uses the STHS Hockey Simulator. The league consists of 30 teams divided into four divisions and two conferences. As the NHL expands so will the WEHL. Each team will play 82 games in the regular season with the top 8 teams in each conference advancing to the playoffs. Playoff seeding will be based on NHL format. All times stated in the league are Eastern Standard. Marco Gil was the owner and developer of the site but has passed on the duties to Andrew Halnan and the current commissioner of the WEHL is Scott Clews.

C. Minimum GM Participation Requirements

Each team owner will be added to the league wide mailing list. This mailing list is used to make general announcements by both the Commissioners and the team owners and to discuss issues at large. You can make requests with regards to trades and other team functions.

All GM's are required to fulfill the following committments at all times:

D. Owner's Committee

The Owner's Committee was established in order to decide on future rule changes, league issues and complaints, and any other concerns that may have been brought up by the GM's of the league. The decisions made by the committee can be over-ruled by the Commissioner. However, for democracy to work in our league, we will for the most part implement any decision or ruling that is made by the Owner's Committee. The members of the committee are:

General Manager Team Name Email Address MSN Messenger
Jeff Yopyk Boston Bruins
Jeremy Oliver Buffalo Sabres
John Davidson Calgary Flames
Scott Clews Montreal Canadiens
Andrew Halnan Pittsburgh Penguins

II. ROSTERS AND REQUIREMENTS

A. Minimum Roster Requirements

Teams must have a minimum of 20 Active Pro-Roster Non-Injured Players and a maximum of 25 Active Pro-Roster players. You must also have a minimum # of healthy players at the following positions:

The team is given until their next game to ensure they meet these minimum requirements - failure to do so will result in a $250,000 fine per game played. Long-Term Injury Reserve are players with their condition is lower than 75. Teams must also have a total of 3 goalies on their pro/minor teams.

B. Player Ratings - Annual Adjustment Process

Players will be re-rated after the playoffs. This will ensure that all re-rates are completed by the Entry Draft Date. Re-rates are based on NHL Performance not WEHL Performance. A weighting of 50/50 will be used for ratings where the previous NHL season accounts for 50% of the player's ratings while the statistics from two seasons ago will account for 50%. The new ratings for these players will be provided in the off-season.

All Skaters who have only played one NHL season will be rated on one season. All Prospects are rated based on our prospect ratings scale. Players who miss significant games are discounted by a formula in some attributes. Here is a breakdown on what each rating category represents and which factors determine a player's rating in any given attribute:

Player Ratings:

  • CK: Checking
    The checking rating has two components. Majority of the rating is a players NHL hits per game ratio. The second component is a player's total takeaway's, which only make up a marginal part of this rating.
  • FG: Fighting
    The fighting rating is comprised of one factor. A formula was created for major penalties per game.
  • DI: Discipline
    A formula was created for penalty minutes per game. Players who take a lot of penalties will have a low DI rating.
  • PH: Puck Handling
    A player's puck handling rating is comprised of the three parts. The first part is a player''s scoring rating (SC). The second part is a players passing rating (PA). The final component is based on a player's power play time on ice per game.
  • FO: Face-Offs
    There are two factors in creating the face-off rating. The first factor is the amount of face-offs taken per game and the second factor is the winning % of those face-offs.
  • SK: Skating
    In creating the skating attribute, a team by team survey was conducted and scouting reports were considered. This attribute is not formula based. Each player's skating rating incorporates speed, quickness, agility and balance.
  • ST: Strength
    The strength rating is comprised of four parts. The most heavily weighted components are the player's height and weight. Two other components are hits per game ratio and also penalty minutes per game ratio.
  • DU: Durability
    A formula was created based on games played. If a player is often injured they will have a lower durability rating.
  • PA: Passing
    The passing rating is dependant on how many assists are generated per game.
  • SC: Scoring
    The scoring rating is dependant on how many goals are scored per game.
  • DF: Defense
    The defense rating is the most complicated of all the ratings. The main factor is a player's penalty kill time on ice per game, which is compared against a scale for the teams overall defensive success. The team's success is determined by PK% and total goals against. In addition blocked shots, takeaways and a player's (+-) relative to teammates is included in the defense rating.
  • EX: Experience
    The experience rating is based on a simple scale depending on how many NHL regular season games and playoff games the player has played. There are two different scales, one for skaters and one for goalies.
  • LD: Leadership
    Leadership is based on three components. The most weighted factor is the player's experience rating. The second factor is whether the player is an NHL captain or assistant captain. Finally, the third factor is game winning goals for skaters and shutouts for goalies.
  • PS: Penalty Shot
    The penalty shot rating factors in how often a player is selected to shot in a team shootout and at what % is the player successful in scoring a goal. A small % of the rating factors in the players SC attribute.
  • EN: Endurance
    The endurance rating is based on a player time on ice. Forwards and defenseman are evaluated differently.

Goalie Ratings:

The goalie ratings are manually done and are not based on formulas. The only part that is formula based is the EX and LD component of the rating. Re-rates are created from the goalie's re-rate from the previous year and performance from the most recent NHL season. Stats that are considered in making up the goalie ratings are GAA, SV%, Wins and Shutouts.

  • SK: Skating
  • DU: Durability
  • ST: Strength
  • SZ: Size
  • AG: Agility
  • RB: Rebound Control
  • SC: Style Control
  • HS: Hand Speed
  • RT: Reaction Time
  • EX: Experience
  • LD: Leadership
  • PS: Penalty Shot
  • EN: Endurance

C. Prospect Ratings Scale

We have a scale that is utlized to rate activated prospects depending on where they were drafted in the WEHL. There are adjustments in the scale depending on the type of player as well as whether there is any NHL experience. The player type is based on their classification in the hockey news magazine.

The first step entails providing each new prospect that is activated with base ratings as indicated in the tables below for skaters and goalies.

Secondly, all forwards receive a 5 point upgrade in SC rating if they have scored 20 NHL goals prior to be activated. Similarly, any forward activated that has 20 NHL assists is awarded an additional 5 point bonus on their PA rating. All d-men who have scored 20 points receive a 5 point bonus in their PA rating.

Lastly, SK, EX and LD are adjusted based on factual knowledge and research of the player's experience and performance up to date. Surveys are conducted on various message boards to help adjust the SK rating and make it more reflective of the player's skating ability.

Skaters
Prospect Type & Draft Position CK FG DI SK ST DU PH FO PA SC DF EX LD
Offensive Forward (Picks 1-3) 55 35 85 0 75 85 62 58 60 60 52 40 53
Offensive Forward (Picks 4-30) 55 35 85 0 75 85 58 55 58 58 50 40 53
Offensive Forward (All Other Picks) 55 35 85 0 75 85 54 55 55 54 50 40 53
Power Forward (Picks 1-3) 56 35 85 0 78 85 55 55 54 56 50 40 53
Power Forward (Picks 4-30) 56 35 85 0 78 85 52 55 51 53 50 40 53
Power Forward (All Other Picks) 56 35 85 0 78 85 49 50 50 50 53 40 53
Defensive Forward (Picks 1-3) 62 45 85 0 78 85 54 58 58 56 60 40 53
Defensive Forward (Picks 4-30) 62 45 85 0 78 85 52 55 56 54 58 40 53
Defensive Forward (All Other Picks) 56 45 85 0 78 85 52 55 56 54 58 40 53
Defensive D-Man (Picks 1-3) 64 45 85 0 78 85 54 25 50 48 60 40 53
Defensive D-Dman (Picks 4-30) 62 45 85 0 78 85 50 25 48 45 60 40 53
Defensive D-Dman (All Other Picks) 60 45 85 0 78 85 48 25 46 45 57 40 53
Two Way D-Man (Picks 1-3) 60 35 85 0 75 85 56 25 54 52 57 40 53
Two Way D-Dman (Picks 4-30) 58 35 85 0 75 85 54 25 54 52 57 40 53
Two Way D-Man (All Other Picks) 56 35 85 0 75 85 50 25 48 48 52 40 53
Goalies
Prospect Type & Draft Position SK DU ST SZ AG RB SC HS RT EX LD
Goalie (Picks 1-3) 74 72 74 83 72 72 71 72 70 40 53
Goalie (Picks 4-30) 70 68 71 81 69 68 68 67 68 40 53
Goalie (All Other Picks) 65 64 68 78 66 64 65 64 64 40 53

Secondly, all forwards receive a 5 point upgrade in SC rating if they have scored 20 NHL goals in a NHL season prior to be activated. Similarly, any forward activated that has 20 NHL assists is awarded an additional 5

D. Player Position Changes

General Managers can have a player's position changed only if they find proof that the player does in fact play the position he is wishing to change the player to. There are two sources that the WEHL will accept as proof:

NHL.com or TSN.ca

Please note that all position changes are subject to final approval by the Commissioner.

E. Team Lines & Restrictions

All lines are to be uploaded to the Commissioner via the GM Center. GM's can setup their roster and lines using the STHS Client available for download via the Front Office menu. The filename being uploaded should be named as per your team name so the Commissioner can easily identify whose lines they are. Also note that the simulator will block any attempt by a GM to double-shift a player on the top 2 lines. The reasoning for this is to ensure that minutes played by star players are within realistic limits.

F. Maximum Minutes Allowed For Goaltenders

Goalies are not allowed to play more than 4250 minutes in any given season. This rule is in place to ensure that backup goalies play a role. Any team violating this rule will have their goaltender will be given an injury rating of 80. Also note that this rule applies regardless of whether a goaltender was involved in a trade and played the majority of his minutes with another team.

III. Situational Occurences

A. NHL Player Holdouts / Retirees / Playing Abroad

Any WEHL player who starts the WEHL season with a valid NHL contract is eligible to remain active in the WEHL for that season. The NHL contract status of the player will not affect their WEHL playing status until the following off-season. This includes players retiring, being waived, holding out, being suspended, being placed on injured reserve or any other situation possible in the NHL.

B. New General Managers - Mentoring System

New GM's will be interviewed by the Owner's Committee prior to hiring. In addition, once hired, the GM will be assigned a mentor who will guide the new GM as they settle into the league. The following are mandatory for all new GM's coming into the league:

The WEHL takes the mentoring system seriously as it provides a means for a GM to become accustomed to the league rules and consultative feedback on any questions, trade proposals and signings.

C. Trade Stipulations, Reviews, & Restrictions

GM's are allowed to trade players, draft picks, cash and future considerations. However, GM's are only allowed to trade draft picks in any of the following 2 entry drafts. For example, if we are currently in the 2008-2009 season, GM's will be allowed to trade any of their 2008 and/or 2009 entry draft picks. No picks beyond these two draft years can be traded. This prevents GM's mortgaging the future and perhaps quitting leaving the team and the league in a precarious situation. Future considerations can not include cash. In addition WEHL Teams will not be able to do retained salary transactions like in the NHL.

All trades are to be submitted by one of the GM's involved in the trade using the Trade Offer form available in the GM Center. Once submitted, the trading partner of the GM must approve the deal prior to the trade being reviewed and accepted by WEHL head office. If the trade has not been approved by one of the trading partners, it will go unprocessed.

During live trade talks, meaning if you are discussing possible trades with a GM live over MSN Messenger and you submit an offer, that offer is binding. What this means is if you submit the offer and the other GM replies by saying okay deal - you cannot back out of that offer. An offer during live trade talks is confirmation enough that you want to make the deal. This rule regarding offers only applies to offers made over MSN during live trade talks.

In the case that the Commissioner is involved in a trade and it is processed without being reviewed by the Owner's Committee, a GM can request to have the trade reviewed if it appears to be very lob-sided. This is done by emailing the Commissioner. This request must be submitted within 24 hours of the trade being posted on the web site.

Also, in the case where the Owner's Committee rejects a trade, both trading partners can appeal it to the League Commissioner with their explanations. If the Commissioner agrees, the trade will be accepted and the Owner's Committee will be over-ruled.

D. Trade Deadline

The trade deadline will be the 80% mark of the season. The exact date will be announced ahead of time. No trades may occur between this date and the end of the playoffs. In addition, no free agency signings will be allowed after the trade deadline date.

E. Prospect Rights

All drafted WEHL prospect's rights are maintained by the WEHL team drafting the player until such time as the team trades the rights, releases the prospect, prospect is re-drafted in the WEHL or the prospect signs a new NHL contract as an unrestricted free agent

IV. LEAGUE CONTRACTS

A. Contract Basics

All WEHL contracts will match the player's NHL contract, both in terms of years and salary. We use the players “AAV” listed on http://www.capfriendly.com/. The only exception is when a young players contract slides a year and cap numbers change slightly. We only adjust the cap amount when the player signs a new deal. You can submit an extension using a form on the WEHL website.

B. Pro & Farm Salary

WEHL teams pay full Pro salaries and 10% of Farm salaries. Players salaries are prorated per game. Farm salaries do not count against WEHL salary cap/floor. Also note that players who are suspended will not receive any compensation or pay during their suspension.

C. Prospect Expenses

Each Prospect costs $50,000 per year. This is for the junior club to take care of your player. These fees will be deducted from each team's cash balances after the last regular season game has been played. Any prospects in the team's system on that day will result in a $50,000 prospect fee.

D. Prospect Contract Terms

Prospects must have a valid NHL contract for activation. Refer to capfriendly.com for details. Include the prospects “AAV."

E. Contract Renewals & Deadline To Resign Players

If a player has resigned a contract extension prior to the NHL deadline, GM’s should send in a contract extension form on the website

F. Signing of Non-WEHL Players

All players not found in the WEHL Player Database - which includes rosters, prospects, UFA/RFA must be drafted via the Entry Draft. You cannot sign them without first drafting them. These players must have a valid NHL contract.

G. Waiver Claims

7 Days prior to the beginning of the WEHL Regular Season, any player on the farm who is 25 years of age or older will be placed on waivers. Any player who is 25+ years of age and is sent to the farm must first clear waivers. Any player 24 years of age or younger is exempt from waivers and can be sent to the farm without having to clear waivers.

A player is considered on the waiver wire for a period of 48 hours beginning the time the announcement was made. A player can be claimed by any team in the league using the Waiver Claim Form. The team with the lowest record in the WEHL that claims the player gets the rights to the player. During the first 10 games of the season, the record from the pre-season is used. If no claim is made after 48 hours, the player is successfuly put on the farm roster of the original team.

During the offseason, players can be promoted/demoted without having to clear waivers.

V. Prospects - Activation Process

A. Eligibility Requirements For Activation

Any Prospect that has a valid NHL contract can be activated. Any prospect that has played 1 NHL game must be signed by their WEHL team. The deadline to sign a prospect is two weeks after the NHL playoffs have concluded or he is eligible to be re-drafted in the WEHL.

VI. Free Agency System

A. RFA's, UFA's & Qualifying Offers

The Free Agency signing period begins on a pre-determined date announced at the end of each WEHL season. All NHL players who have become a free agent will be placed on the WEHL Inactive List until they sign a valid NHL contract.

UFAS - Unrestricted Free Agents in the NHL that have signed a new valid NHL contract will be moved from the WEHL Inactive List to the WEHL Free Agency List available for bidding by any WEHL Team.

RFAS - Restricted Free Agents who receive an offer sheet from an NHL team other than the original team they played for in the most recent NHL season will also be moved from the WEHL Inactive List to the WEHL Free Agency List. WEHL Teams have the right to match any offer for a RFA Free Agent if they have enough cash to match the highest bid or, alternatively take compensation as outlined in section "VI.C - RFA Compensation Table". All other RFA's who end up being resigned by their original NHL team will not become WEHL Free Agents but will instead be eligible for resigning by their original WEHL team. Should the resigning take place during the WEHL Season and the WEHL team not have sufficient cap space, the player must clear waivers.

IMPORTANT REMINDER: Players are only deemed to be a free agent in the WEHL once they have signed a contract with a team in the NHL or when an RFA has received an offer sheet in the NHL by another team. For example, if Sidney Crosby is not resigned by the Penguins in the NHL and becomes a free agent in the NHL, only once he has signed a new contract will he become a free agent available for signing in the WEHL. Until then, he will be placed on the WEHL's Inactive List unavailable for signing. This is to ensure that we can continue to match WEHL contracts to NHL contracts.

B. Determining Free Agent Salaries & Terms

All salaries and terms are strictly determined by the player's NHL contract. As indicated above, only when a player has signed a new contract or offer sheet with respect to RFA's in the NHL as a free agent will he be deemed a free agent in the WEHL available for signing. Until that time, the player will be placed on the WEHL's Inactive List unavailable to any WEHL team. This is done to ensure that WEHL contracts continue to match NHL contracts.

C. RFA Compensation Table

Compensation is based on what the player's new salary is after he has signed as a free agent with another team. The compensation will be determined using the most recent NHL compensation schedule.


In each of the cases where multiple picks are owed as compensation, at least one of the picks must come in the upcoming Entry Draft with the remaining picks due in the immediate year following. Also, the team losing the player gets to choose which year the draft picks are given to him. However, he cannot request to have more than one pick given to him in the same year. For instance, if a team signs a RFA and has to give up a 1st and 2nd round pick to the team losing the player, the team receiving compensation will have to receive those two picks in separate years, not in the same year.

Also, if a team has more than one applicable draft pick that meets that criteria in the same year, the team who loses the player will choose which one he wants. If the new team (team giving up compensation) cannot come up with the appropriate draft picks as stated above, the two teams involved can work out their own compensation which may involve players, picks and/or cash. Therefore, teams aren't limited to just the above compensation. They can work out their own terms of compensation with the new team.

If the new team cannot come up with the appropriate draft pick compensation as stated above AND the teams cannot come to terms on compensation, new offer sheet is voided and the player remains a Free Agent.

D. Free Agency Bidding System & Use of Cash Balances

Minimum bid on any free agent is $100,000. In addition, WEHL teams can bid cash until their outstanding bids is equal to their cash available. In other words, you cannot bid more than the cash your team has available on hand. Once a team reaches this level, they will no longer be allowed to bid on any free agents. This will force teams to identify which players they would like to bid on and wait for their outcomes before they will be allowed to bid on other players. This mirrors what happens in the NHL where GM's identify their A-List and B-List players they would like to target during free agency. Also, a team CANNOT bid on a RFA they own the rights to ie: player was not resigned by the team but team will receive compensation if signed by another club if the original team chooses not to match the offer.

The amount a team bids does not become the player's contract/salary or count towards the salary cap/floor. Instead it is simply the amount used to determine which team will win the services of the free agent player. The actual player contract salary will be determined by their NHL contract.

There is only 1 round of bidding, therefore, teams are expected to submit their best offer using the Free Agency Bid Form available in the GM Center. The waiting period will be 48 hours from the time of the first bid. Whichever team has the best bid will win the services of that player. All bids are kept confidential and only revealed once the 48 hour period has passed.

If two teams bid an equal amount, the team that finished lower in the standings will get the player. Should there be a tie in the standings, the next tie breaker are as follows: most wins, fewest losses, and best goal differential.

E. Retraction of Bids & Players With No Bids

You cannot retract a bid once it is made. RFA's and UFA's that don't receive bids will remain on the availability indefinitely or until his NHL salary expires in which case he will be moved to the WEHL's Inactive List.

F. Deadline To Sign Free Agents

The deadline to sign a Free Agent in the WEHL is the day of the trade deadline at midnight. After this period, teams will not be allowed to sign a free agent until the free agency period begins in the summer on the day after the Entry Draft begins (announced by the league towards the end of the playoffs).

VII. FINANCIAL SYSTEM & REWARDS

A. Team Revenues

All teams start with $10,000,000. Teams have their season-ending Current Funds Balance forwarded to the start of the next regular season. Teams will earn revenue buy selling tickets to their games. The amount a team earns depends on the arena size, attendance, and ticket prices. Ticket prices can be changed at any time during the regular season. Attendance will be based on whether a team is playing well and if the team has any star players for the fans to watch play.

B. TV Revenues

Each team will receive TV revenue two times per season, once at the yearly mid-point and again after the trade deadline. The amount of TV revenue is 25% of the league's salary cap. For example if the cap was $80 million, each team would get (2) installments of $10 million each.

C. Hard Salary Cap & Salary Floor

At the end of each season, GM's will be notified of the Salary Cap & Salary Floor for the upcoming WEHL Season. We will mirror the exact cap and floor of the NHL teams. Two weeks before the WEHL trade deadline, teams may choose to exceed the hard salary cap by 7% of the leagues salary cap number or go below the floor by 7% of the leagues salary cap number and carry that for the remainder of the season. For example if the leagues salary cap was $80M, teams would be able to go above or below by $5.6 million. This will make up for injury and pro-rated issues and also allow GM's to make a run for the cup. However, by the start of the following season, all teams must be between the floor and cap which is announced at the end of each season. In addition, the salary cap system in the WEHL is not pro-rated. In other words, we will simply take the sum of all your active pro player salaries at any given time to determine whether your team is in fact above the floor and below the cap. Trades, player releases and waiver claims made during the season will not see the player's salary pro-rated in any way, the full salary will be applied to your team's cap/floor if he is an active pro roster player.

The penalty for exceeding the cap is a 10 game suspension of a team's best rated player whose salary will ensure the team is now under the cap amount. The player will be suspended for a game and if the cap is not corrected the next day, an additional 9 games will be added.

Any team who falls under the salary floor will have 72 hours to get back above the floor or will be fined $500,000. An additional $500k fine will be given every 72 hours until fixed. A salary will be increased temporarily to keep the team over the floor.

D. Injury Reserve & Effect On Salary Cap

Any player whose condition is 75 or less will automatically be placed on long-term injury reserve. These players salaries will not count towards the salary cap. Once the player's condition improves above 75, he will be placed on short-term injury reserve and his full salary counts towards the salary cap.

E. Ticket Price Changes

Ticket prices can be changed at any time throughout the regular season. GM's can make this request via the STHS GM Client Software program available for download under the "Front Office" menu on the WEHL website.

F. Arena Capacity - Levels of Seating

Rather than allow GM's to alter the capacity of their arenas, we have decided to ensure parity by having all arenas equal in terms of capacity and levels of seating. The various levels of seating are as follows:

Teams will be able to adjust the pricing of each level of seating.

F. Playoff Revenues

Playoff revenues are determined strictly by attendance, ticket prices, and performance. The more home games a team plays during the playoffs, the larger their revenue throughout the playoffs.

VIII. LEAGUE ENTRY DRAFTS & AWARDS

A. League Entry Drafts

All GMs will receive a list of eligible players for the WEHL Entry Draft prior to the Draft. It will consist of recently drafted prospects and players with NHL contracts who have yet to be drafted in the WEHL. Teams may also prospects to the list if they have a valid NHL contract.

The draft will be conducted using the league's Entry Draft Tool with an alloted time being allocated for each pick. Trading is also allowed throughout the draft but must be pre-approved by the Commissioner. Should a pending draft pick (on the clock) be involved in a trade that has not yet been approved by the Commissioner, the clock will be paused until which time the Commissioner can approve the trade. Once approved, the clock will resume and the team can go ahead and make their selection.

Players already in the NHL that are not in the WEHL Player Database including rosters, inactive, holdouts and retired lists must be drafted in order to play for a WEHL Team. The draft order for the Entry Draft will follow NHL rankings.

A Lottery will take place with the last place WEHL team will being paired up with the last place NHL team, 2nd to last will be paired together, etc etc, and then whatever the lottery results are in the NHL they will also apply to the WEHL. Meaning if the 3rd to last place team wins the lottery in the NHL, the 3rd to last team will also win it in the NHL.

C. Awards

Most awards will be automated by the STHS simulator, the WEHL GM of the year award will be voted by the GM's.